Lately, the rough drafts I've released have been really well-received, except for their mechanics. People love the themes and vision for certain class options, but (reasonably) hate the way I've done certain things.

Things like overload the last rough draft's first level with literally everything a cleric could possibly need. Whoops.

But you guys are very good at keeping my mistakes from being permanent mistakes, and the Winter cleric got a truly stellar round of criticism. Let's see what I ended up changing:

CHANGELOG:

  • Added semicolon; intro is now more grammatically complete.
  • Split Winter Acolyte into both itself and Frost's Fortitude, giving caster/melee options at first level similar to how the Nature domain does it. 
  • Frost's Fortitude applies medium armor to Strength characters, keeping the actual AC numbers very close to what heavy armor would provide, anyway.
  • Rime moved to 6th level, and now gives its target disadvantage on their first STR/DEX/CON save, rather than disadvantage on ALL the DEX saves. 
  • Blizzard retooled slightly, now heavily obscures an area rather than providing half cover, and combos with itself to inflict disadvantage when re-applying Rime.
CONCERNS:
  • I didn't change the level 8 ability choice at all. I know a few people raised concerns, but both options it offers are balanced, and I think having one facet of choice in the path is much more palatable than the two facets in the rough draft. 
  • Blizzard is still hard to gauge, but it feels about right for a once per long rest power.
WHAT I LEARNED:
  • If it seems like I shoved too many things into one feature, I probably did.