Who wouldn't want to be a lycanthrope? You get strength, invulnerability, near immortality for just a bit of anger issues. Point your aggression at foes and it's win-win. But, what if characters that catch lycanthropy have no control over it whatsoever and in fact only learn after the fact what they did while changed. This seems more in line with the original folklore than later Hollywood and D&D renditions. I'm imagining this as a Rientsian carousal type table. Some ideas:

- Killed the party's livestock
- Killed all the livestock in a campaign hex
- Killed a party member's animal friend
- Killed a random hireling
- Smashed up the local tavern/hangout
- Infected a family member
- Killed the local priest/clergy
- Infected the local priest/clergy
- Killed the local ruler
- Infected the local ruler
- Wake up next to unconscious young person (infected?)
- Wake up next to unconscious child(ren) (infected?)
- Wake up next to sleeping animal of lycanthropy type
- Wake up in a bell tower
- Wake up under a bridge
- Wake up on a an altar
- Stashed bodies in a bell tower
- Stashed bodies under a bridge
- Left bodies on a an altar
- Infected all of a local orphanage
- Infected all of a local brothel
- Destroyed local apothecary gardens, good luck finding healing/potions
- Accidentally set fire to childhood home/friend's home
- Accidentally set fire to local place of worship
- All your equipment is missing/scattered
- Accidentally set fire to the docks
- Dug up a corpse from local cemetery and brought it back with you
- Dug up all dead in local cemetery
- Slaughtered a city guard patrol
- Let yourself be seen clearly from the highest point nearby, hunted now
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