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What You Did While You Were a Werewolf

Who wouldn't want to be a lycanthrope?  You get strength, invulnerability, near immortality for just a bit of anger issues.  Point your aggression at foes and it's win-win.  But, what if characters that catch lycanthropy have no control over it whatsoever and in fact only learn after the fact what they did while changed.  This seems more in line with the original folklore than later Hollywood and D&D renditions.  I'm imagining this as a Rientsian carousal type table.  Some ideas:

  1. Killed the party's livestock
  2. Killed all the livestock in a campaign hex
  3. Killed a party member's animal friend
  4. Killed a random hireling
  5. Smashed up the local tavern/hangout
  6. Infected a family member
  7. Killed the local priest/clergy
  8. Infected the local priest/clergy
  9. Killed the local ruler
  10. Infected the local ruler
  11. Wake up next to unconscious young person (infected?)
  12. Wake up next to unconscious child(ren) (infected?)
  13. Wake up next to sleeping animal of lycanthropy type
  14. Wake up in a bell tower
  15. Wake up under a bridge
  16. Wake up on a an altar
  17. Stashed bodies in a bell tower
  18. Stashed bodies under a bridge
  19. Left bodies on a an altar
  20. Infected all of a local orphanage
  21. Infected all of a local brothel
  22. Destroyed local apothecary gardens, good luck finding healing/potions
  23. Accidentally set fire to childhood home/friend's home
  24. Accidentally set fire to local place of worship
  25. All your equipment is missing/scattered
  26. Accidentally set fire to the docks
  27. Dug up a corpse from local cemetery and brought it back with you
  28. Dug up all dead in local cemetery
  29. Slaughtered a city guard patrol
  30. Let yourself be seen clearly from the highest point nearby, hunted now

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